This started out as a test to play around with an animation plugin and different rendering techniques. Modeled in Rhinoceros 3, animated with the Bongo plugin using Penguin and Flamingo plugins to do the 3 different styles of rendering. Then of course, Flash Pro 8 to bring it all together.
and you're thinking of 3D Studio Max. up until a few years ago it was the industry standard, now the industry seems to be leaning a bit more towards Maya. However it depends on which industry you're talking about. for video games, 3D Studio Max is still number one. For big time movies like The Incredibles or Ratatouille that are 100% 3D CGI, they'll actually write their own programs that are capable of handling the newest stuff. When it comes to 3d kids tv shows, it's a toss up between 3d studio max and Maya, depending on the look of the show and what studio is making the episodes. For the Architechture industry, it's in the middle of a shift, but for the most part everything is still constructed in AutoCAD, then (depending on the firm) it's pretty common to use LightWave for the lighting, and AutoCad for the fly around view of the building, but the bigger name places are using Maxwell (so choice) for their final renders and animations.
Oh, yeah. I've tried Maya personal learning edition, and I've seen people use 3D Studio. Both are pretty confusing, and Maya runs so slow on my computer.
Thanks for the links, must've taken forever to type.
nope it's a combination of: - Rhinoceros for the 3d modeling, texturing and lighting - 3 plugins for rhino ~ flamingo for the shiny metal shield ~ penguin for rendering the sketch and the colored paper versions ~ bongo for rendering it out spinning the 3 different ways - flash for the final animation and interactivity, including making it look like it's being drawn in and then the color being drawn over the sketch while spinning, then the fade in of the final metal version, etc.
modeling is pretty tough to figure out without a teacher, let alone trying to do it in blender, I didn't spend much time in the program cuz it's not good enough to bother learning all of it's little intricacies. you might like rhino, it's NURBS based, where as most 3d programs are MESH based. it just all depends on the person and what they're taught. I've played around in both, had classes in rhino, autocad, and 3ds max. I still like rhino best, but some people can't stand nurbs cuz their so used to meshes. 3d's not easy, if you're interested in it, play around with different programs and try to see which ones fit you best
[link] they have evaluation copies so you can try it out. talk to me on aim and I'll tell you about the tutorials in it so you can learn how to use it and see if you like it. it's all based around drawing curves and lines first and then creating 3d surfaces from them.
I really like how it just automatically becomes 3d then spins.
Thanks for the links, must've taken forever to type.
- Rhinoceros for the 3d modeling, texturing and lighting
- 3 plugins for rhino
~ flamingo for the shiny metal shield
~ penguin for rendering the sketch and the colored paper versions
~ bongo for rendering it out spinning the 3 different ways
- flash for the final animation and interactivity, including making it look like it's being drawn in and then the color being drawn over the sketch while spinning, then the fade in of the final metal version, etc.
they have evaluation copies so you can try it out. talk to me on aim and I'll tell you about the tutorials in it so you can learn how to use it and see if you like it. it's all based around drawing curves and lines first and then creating 3d surfaces from them.